Before I jump into the numbers I want to really stress that we're talking about a small sample of results, eight events, in a reasonably small meta. So I'd shy away from making sweeping statements about what this really tells us about M2e wave one.
Firstly I've broken down the players by faction;
Firstly I've broken down the players by faction;
Faction | % |
---|---|
Resurrectionist | 23.9% |
Neverborn | 20.4% |
Arcanists | 19.7% |
Guild | 12.0% |
Outcasts | 12.0% |
Gremlin | 7.0% |
Ten Thunders | 4.9% |
I'm not overly surprised to see Gremlins low on the list, after all they only have models for two masters to date. I wonder the extent to which established players are returning to playing their book one masters, which would account for the relatively low number of Ten Thunders players.
I also tried to take a measure of how the factions are performing. You would expect a faction to take a proportion of the rankings points at an event equivalent to their proportion in the field as a whole. So Guild representing 12% of the field should expect to gain 12% of the rankings points, all things being equal.
Below is a table created by comparing the percentage of the faction in the field to the percentage of rankings points that faction earned. So a faction that was 10% of the field and collected 11% of the available rankings points would be getting +1% of the rankings points. In effect this should give us a view of how a faction is over/under performing;
M2e Faction | % |
---|---|
Resurrectionist | +1.50% |
Arcanists | +1.28% |
Neverborn | +0.51% |
Ten Thunders | +0.03% |
Gremlin | -0.58% |
Outcasts | -1.21% |
Guild | -1.54% |
As a footnote I've corrected for impacts of individual performance by only allowing each player to appear in the data once for each faction. Where a player would appear multiple times with the same faction I've used their average result.
It's interesting to note that based on a similar sample of results from M1.5 taken for events earlier this year the results look very different;
M1.5 Faction | % |
---|---|
Neverborn | +1.94% |
Resurrectionist | +1.78% |
Ten Thunders | -0.43% |
Arcanists | -0.44% |
Outcasts | -0.69% |
Guild | -2.14% |
It's worth noting that alongside the obvious changes in position on the table that the factions performance are closer to zero.
That's really all I wanted to do with these numbers. I'd again caution against reading too much into them, they're a small sample of results. I'd also say I'm not making a judgement on what this means about faction balance in Malifaux, I think there's a lot more for us to learn before we get a real handle on how the game truly balances out.
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